here are some questions that fans of NHK world can lean into so that Gemini UYBK ai model integrates japanese characteristics
| Forum: 76th year of AI Jobs-Rich rankings | 1=US-W &JKTHS | 2=Saudi-UAE & Switzerland | 3=China | 4=UK&Nordica&Canada | 5=India | 6=Germany | 7=France | 8=MVT | 9=EU | 10=Rest US | Einstein Test (Deep Mind) life science breakthroughs | job creating ai ~ Layer 5 -apps scaling community needs-data*L4 ai models*L2 full stack ai -machine maths brainpower*L1 energy | robotics and supercities | space and quantum maths | web3 al |
| japanworld of gov agencies include IPA... AISi AI Japan: May 2026 updates : India . Vietnam. Australia, Asean+3, Africa , Indonesia----- other nations AI 2026 updates ---20000 brains AI+expo debrief May 7 Dc convention center Takaichi LDP landslide - watch with over 2/3 of seats : strongest mandate in living memory -good news for humans AI (Japan as world class benchmark connecting community actions and ai data model- also Jensen Huang's favorite country for diversity of engineering startupsGemini update relevance Norman Macrae (Von Neumann & Japan/Economist diaries) legacy to AI's Q2 AIWHI ED EconomistDiary.com 2/3 of brainpower involves Asia Rising -to map intelligence links est 1943 by Scot teenage navigator Allied Bomber Command Burma ... |
Saturday, September 12, 2026
what is GAME-GENOMEMOTHER 2 is a classic RPG known internationally as EarthBound. Its creator, Itoi Shigesato, joins longtime fans to discuss how the game was made, revealing secrets behind its lasting popularity.
GAME-GENOME is an acclaimed educational docuseries produced by NHK, Japan's public broadcaster, that approaches video games as a form of cultural art, literature, and philosophy. Rather than focusing on sales figures or basic reviews, the show dissects the "genetic makeup" (the genome) of legendary video games -more
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how can humans employ the japanese employs "mitateru," -a Japanese technique, to inspire children's imagination
The Japanese concept of "mitateru" (見立てる)—which translates roughly to "viewing an object as something else"—is the traditional art of creative substitution and metaphorical thinking. It is the practice of seeing an ordinary item (like a rock or a piece of cloth) not for its literal form, but for what it could represent (an island or an ocean). more
when computers learning imagenet (2012) did anyone teach them mitateru too? more
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